Character Art: We explored hair and clothing assets for the Horizon Worlds avatars that were decidedly chunky and playful. Early investigations included more realistic textures and materials combined with stylized proportions. Additionally, individual character assets were made in a way to support multiple colors, body/head types, genders, and LODs.
World Building: Above are experiments with building custom pieces for Horizon Worlds. The two scenes above are built in VR with a custom castle architecture set. For this set, each architectural element, sconce, rod, and rock were built in modo and combined with primitives in game. Here is a video explaining the process of building in Horizon Worlds with primitives. https://youtu.be/F_1-M4MNNZU