These are solo projects built using AI-accelerated pipelines — Cursor, ComfyUI, Stable Diffusion, and ChatGPT. Some are prototypes for games I coded myself. Some are pure visual development: character systems, brand identity, and art direction done without a team or a brief. The playable versions will live at utilityinfielder.com once that site is live.
BizzyDad
A life-management game concept. I developed the full character roster solo — 15 advisors, coaches, and specialists, each with a distinct personality and visual identity that reads at small portrait size. Consistent style across the full cast without a style guide document; the consistency lives in the pipeline and in the art direction calls made during generation.
Dirtbagz
A card-collecting game prototype. Dark, punky visual identity — opposite palette and tone from BizzyDad, same pipeline. I developed the splash art, background, card UI concepts, and reward screen layout independently.
Gateaux
A charming bakery management game concept. I developed the logo, character lineup, and environment closeup — working from a visual brief I wrote myself. The challenge was landing a warm, distinctive look that could scale from UI icons to splash art.
Portrait Studies
Philosophical figures as illustrated characters — Freud, Kristeva, Lacan. An exploration of how much personality and period detail can be embedded into a consistent portrait style through prompt engineering and iterative generation.