These are solo R&D projects built with traditional craft and modern AI-assisted pipelines — Cursor, ComfyUI, Claude Code, and others. The focus is visual development, product thinking, and art direction under prototype constraints: character systems, brand identity, UI direction, and playable experiments developed without a team or a brief. The playable versions live at utilityinfielder.com.

BizzyDad

Solo Project  ·  Life Management Game  ·  Vibecoded with Claude Code

A life-management game concept. I developed the full character roster solo — 15 advisors, coaches, and specialists, each with a distinct personality and visual identity that reads at small portrait size. Consistent style across the full cast without a style guide document; the consistency lives in the pipeline and in the art direction calls made during generation.

BizzyDad — game concept art
BizzyDad — Concept
BizzyDad — full character lineup
Full Roster — 15 Advisors
Echo character portrait
Echo
Coach Biff character portrait
Coach Biff
Dr. Wellbee character portrait
Dr. Wellbee
Riley Mode character portrait
Riley Mode
Sunny Quest character portrait
Sunny Quest
Whizbang Whistlestop character portrait
Whizbang Whistlestop

Dirtbagz

Solo Project  ·  Arcade Baseball Game  ·  Vibecoded with Claude Code

A robot squad-builder baseball game — you assemble a team of modular robots, play arcade-style matches, and scavenge parts from post-game loot chests to upgrade your roster. Visual identity draws from NES-era RBI Baseball with expanded color and modern juice. I used the same AI-assisted R&D pipeline as BizzyDad, then directed the result toward a tighter arcade-read: splash art, field background, card language, and reward moment developed independently as a playable concept package.

Dirtbagz — splash portrait
Dirtbagz — Splash Art
Dirtbagz — game background
Background Art
Dirtbagz — card design concepts
Card Concepts
Dirtbagz — rewards screen concept
Rewards Screen

Gateaux

Solo Project  ·  Language Learning Game  ·  Brand

A cozy language-learning game where players run a magical bakery, taking orders in new languages and decorating pastries to unlock characters and story. I explored the design, the game mechanics, the story, and the visual identity. I developed the character lineup and the visual identity using AI tools — building a warm, distinctive style that scales from UI icons to splash art.

Gateaux — character lineup
Gateaux — Character Lineup
Gateaux — logo
Logo
Gateaux — display case closeup
Display Case

Portrait Studies

Personal Work  ·  AI Illustration  ·  Stable Diffusion

Philosophical figures as illustrated characters — Freud, Kristeva, Lacan. An exploration of how much personality and period detail can be embedded into a consistent portrait style through prompt engineering and iterative generation.

Sigmund Freud — AI illustrated portrait
Freud
Julia Kristeva — AI illustrated portrait
Kristeva
Jacques Lacan — AI illustrated portrait
Lacan